Archive for "Nov 2009"

Klockworks Release: Particle Path Curves

Klockworks script release: Particle Path Curves

Mel final, and a “short” explanation.

So I have put up my two scripts that were the fruit of my MEL scripting class onto my site. I will offer this warning to you, they don’t completely work. Parts of them work wonderfully, others not so much. I have tried to put in as many comments as I could, though I have [...]

SCHOOOOOOOOOOOOLS OUT

For winter! …. Wait no that’s not right. In other news I made Dean’s list.

Overengineered

I tend to do it to make sure it can’t break. There are simpler ways. As such the particlesToCurves script works. Each time every time. Though it is overengineered. Alot. I will revisit it once the quarter is over. The point is it works.

Little late.

My update is. So as of tonight: I got a working particles to curves script working. You might be thinking, “But Sam there is already one of those on the interwebs!” I agree! But it sucks! No, it doesn’t suck but it has some major issues. All of which I was told by Ken I [...]

As of now.

As of now I don’t have any of my coding posted on this site, that is because until it gets closer to the deadline and I know that others who are attempting close to what I am will have hopefully gotten some of the things I have already accomplished. This is not to keep my [...]

Curves are not nice.

So I thought I had a breakthrough today. Boy was I wrong, I found this awesome node(so I thought) called curveIntersect as well as a mel script in the maya help docs called findAllIntersections. “Oh dear god thank you” was the first thing to pass through my head. Then, I started experimenting with the node [...]