Working around the Gradient Control in MEL
We have all seen a Gradient Control somewhere within Maya, whether it be a color ramp or the Soft Select curve within the tool controls. They are very powerful tools, and the ones built into Maya are wonderful and easy to work with. I can tell you from experience, working with them within your own [...]
Klockworks Release: Particle Path Curves
Klockworks script release: Particle Path Curves
Mel final, and a “short” explanation.
So I have put up my two scripts that were the fruit of my MEL scripting class onto my site. I will offer this warning to you, they don’t completely work. Parts of them work wonderfully, others not so much. I have tried to put in as many comments as I could, though I have [...]
One foot forward.
So for those that don’t know, I changed my final for mel. It is now going to be a tool that dynamically(ie with particles) creates vines that wrap around any object(to a point.) I say to a point because the more I research into this and the more I think about exactly what I need [...]
Working on it.
Longish update. Working on all my projects. Site should be in a semi-decent form shortly.